![legends of runeterra shurima legends of runeterra shurima](https://cdn1.dotesports.com/wp-content/uploads/2021/06/22112712/XerSai-Caller-Card-Legends-of-Runeterra.png)
Nasus is an Ascended being, which means he can level up again!.Nasus levels up when he strikes for 10+ damage.Azir levels up once more when you restore the Sun Disc.Azir is an Ascended being, which means he can level up again!.Azir levels up when you've summoned 13+ units or landmarks.Are you ready to summon your own inner strength? Learn more about the champions of Shurima below: Azir: The Emperor of the Sands Merciless mercenaries and ascended warriors alike grow strong with the blessings of the sands. I wanted to take some of their spell-themed focus and translate it into Shurima as well.The champions of Shurima don't simply survive the harsh conditions of the Shuriman desert they thrive on it.
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However, and more particularly with the latest expansion Rising Tides, they have a focus on casting spells often. The more spell-focused and control-based decks look to reach late game and play defensive. Ionia is the pinnacle of spell-based control classes. Shurima, however, is looking to buff their whole army and win through their strong army, as opposed to strong duelists. And, many of their spells look to use their own units, though often it's single units of their own. This is prevalent from how many cards with Challenger they have, which get to attack whichever unit they want, to cards like Detain and Single Combat, which allow your units to take out enemy units. And so, the two regions I took inspiration from were Demacia and Ionia.ĭemacia is, I would say, the pinnacle of regions within the game looking to create board control through strong minions that beat other minions. In fact, it shouldn't do that - it should be able to comfortably assimilate with already existing classes and seamlessly fit into and help create other strategies. After all, a new region doesn't need to make everything new and completely turn the game on its head. Lastly, I decided it would be best to take inspiration from already existing regions in the game. I also wanted to add an extra twist on it though, and what better way to do this than take inspiration from one of the most famous war-based tactical games - Chess? Through this inspiration, I put extra emphasis on board positioning.
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Put that all together and my design philosophy for Shurima became the following - use spells to buff your army (as opposed to single units) and use those units to push for board dominance. This lead me to want to push towards board control, as opposed to Noxus's emphasis on pushing for the enemy Nexus. And third is an undefeated army ready to take down any foe. This lead me to want to push the spells towards this. Second is education and learning, since that was a huge part of both Azir and Xerath's lore that lead to their respective rises in power. Much like Noxus, they are about strength and power, leading me to wanting to push this set to being more offensive. On top of that, they were like the Rome of Runeterra - conquerors of land and sand constantly expanding their empire and becoming the pinnacle of civilizations, only to eventually be destroyed by the hands of Xerath.Īnd with all that information, where did I land on for the design of the set? Well, 3 different things are at the forefront of the Shuriman lore that I have dived into for the past couple weeks. And, they even created the Darkin - Aatrox, Varus, and Rhaast (Kayn's scythe). They have the strong mages such as Tailyah, Azir, and Xerath and the monstrously strong beings, known as the Ascended, such as Nasus and Renekton.
LEGENDS OF RUNETERRA SHURIMA FULL
Shurima is full of mages and monsters-like beings.